Rules of Throwing Darts
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- Category: Tungsten Dart News & Info
- Published on Thursday, 17 October 2013 09:52
Darts is a game based on the ability to throw a game piece at a board, which is segmented to show different point values. The classic version of the game, "01," has some general rules to which all players must adhere. It is this version of darts that is the basis for all variations of dart play, so it's best to understand these rules before attempting a different type of dart game.
Setup
The dart board must be 5 feet 8 inches from the floor to the center of the bullseye. If you're using steel-tipped darts, the throw line needs to be 7 feet 9.25 inches away from the face of the board. For soft-tipped darts, the line needs to be 8 feet from the dart board face.
Choosing Play Order
To determine play order, one person from each team throws one dart at the bullseye. The team whose player gets his dart closest to the bullseye goes first.
It may happen that the first person to throw his dart gets a bullseye. In this case, the second player may try to "win" the bullseye in one of two ways. The first way is to remove the first player's dart and get a bullseye, essentially creating a tie. The first and second players then throw again in reverse order to break the tie. The second way to win the bullseye is simply to hit a bullseye without removing the first player's dart---this is a little more difficult because the flights on the back of the first dart can interfere with the second player's throw.
Scoring
In "01," the objective is to reduce the beginning total down to 0. Play usually starts with 501 points, but you can create a longer game by adding points in intervals of 100. Players calculate points earned for subtraction based on where the tip of the dart enters the board.
Each player throws up to three darts per turn. Players subtract the total number of points they gain with the three throws from their running game total (e.g., 501, 601). Only darts that stay in the board count (re-throws aren't allowed), and if a player steps over the throw line during their turn, none of the throws for that turn count.
When a player takes his turn, the scorekeeper has to record the points and the player needs to remove his darts before the next player can throw.
"Going Out"
Exiting the dart game is "going out." To do this, a player has to exactly reach 0. The dart that a player throws for this also has to be a double (i.e., it has to land in the outside narrow scoring band or the center small bullseye). Players may use any combination of their three darts to achieve this. For example, if a player has 31 points left, she can use one dart to score a single 1 and then throw a dart on the double 15.
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