5 Main Rules in Darts
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- Category: Tungsten Dart News & Info
- Published on Thursday, 17 October 2013 09:44
The game of darts has a history that dates back to medieval England, when it tied to archery training. The modern rules of darts originated around the beginning of the 20th century. The regulations for equipment and guidelines for play accommodate many dart games, including two widely played versions, Cricket and 01.
Equipment Rules
The darts must weigh no more than 55 grams. The dartboard hangs five feet, eight inches, measured from the floor to the bullseye’s center point. Backboards also need to be centered. The game’s throw-line is about three feet wide and, according to A-1 Darts, its placement is exactly seven feet 9 -1/4 inches from the face of the board when using a steel-tipped darts. If the darts are soft-tipped, place the line eight feet from the face.
Pregame Rules
A typical game of darts takes place between two players or two teams. Each player gets nine warm-up throws before the game begins. After that, one member of each team takes a throw; the player who hits closest to the bullseye takes the first turn. But if the first dart thrown hits the bullseye, the second player has the option to remove that dart and try his own shot. If the second player’s shot also hits bullseye, the throw is repeated until one player’s dart achieves the highest score.
Player Rules
Each player throws three darts per turn, called an “inning.” The player must stand with both feet behind the throw line, but he may lean his body over the line. A foot on or over the throw line is called as foul, and the throw is not scored. If the player’s dart bounces off the board, the throw is not scored. The dart must remain in the board for at least five seconds to count. However, a player may remove a dart before it falls, provided all the other players have thrown.
Cricket Rules
Cricket darts is based on a game model that has individuals or teams vying for the highest score. Each player or team strives to “own” a certain number – numbers 15 to 20 and the bullseye – by landing it three times. Once one competitor owns a number, that team owns the number until the opposing team also hits it three times. After that, no player may score off that number. The game ends in victory for the player or team that closes all the innings first and gains the most points.
01 Rules
The variant game of “01” (pronounced “oh-one”) can be played by individuals, but more often is the choice of dart teams. The object of this game is to end with the lowest score. Teams begin with a set number ending in “01” – 301, for example. The board number of each dart’s hit is subtracted from that number, and the first team to get to zero wins. As Cyber/Darts notes, the challenge in an 01 game is bringing the score exactly to zero, “and the dart that brings the score down to zero must be a double.” For example, a team with two points remaining must achieve that by hitting 1 twice.
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