How to Score A Game of Tungsten Darts
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- Category: Tungsten Information
- Published on Tuesday, 18 August 2015 16:28
Scoring tungsten darts can seem overwhelming at first, but will make more sense once you understand the layout of the board. A round dartboard features 20 sections. The particular section a tungsten dart hits dictates what score you receive. The most common tungsten darts game is called 501, which involves bringing your score from 501 down to zero quicker than your opponent. A scorekeeper keeps track of points scored in each round and how many points you have remaining on a board that’s visible at all times.
The DartBoard
A dartboard is 17.75 inches in diameter and is separated into 20 different sections. Each of these sections is separated with thin metal wires. Around the far edges of the board are numbers, ranging from one to 20. Just inside the numbers is a thin section made of wire that’s referred to the double ring. There is another thin section made of wire further in toward the center of the circle that’s referred to as the triple ring. At the center of the board are the outer and inner bulls-eyes, different-sized circles created with the thin wire.
Scoring By the Numbers
Where your tungsten dart hits on the board influences what score you receive. Tungsten darts that land within the larger sections but not within the double, triple or bulls-eye sections, receive a score equal to that particular section’s number. For example, a tungsten dart landing in this larger area of a section assigned with a point value of 14 receives a score of 14. If the tungsten dart lands within the double section, it earns double points. If a dart lands within the triple section, it earns triple points. Tungsten darts that land within the outer bulls-eye receive 25 points and tungsten darts that land within the inner bulls-eye score 50 points. A tungsten dart that hits outside the wire or doesn’t stick into the board scores a zero.
Example: Playing 501
In the game of 501, both players begin with a score of 501. The goal is to get the score down to zero before your opponent. Each player throws three darts per round with the intention of scoring as many points as possible. For example, if you hit 25, 50 and 12, your score that round would be 87. The highest score possible in a round is 180, which is achieved by hitting the triple twenty with all three darts. After you’re finished with your round, your opponent gets to throw three darts. To win the game, not only do you need to bring your score down to exactly zero, but you have to hit your tungsten dart within the double section with your final tungsten dart. If you fail to hit a double or end up with a score below zero, your opponent gets to go and you have to wait for your next turn.
Keeping Track of Scores
A scorekeeper who is not participating in the game keeps track of the score. For 501, a scoreboard or sheet of paper is typically posted on a nearby wall. The scoreboard is split into two pairs of two columns, with each pair of columns assigned to a player. In each player’s left column, the scorekeeper keeps track of a player’s score for each round. The space in the right column is used to keep track of the countdown from 501. For example, if you scored 87 on your first round, the scorekeeper would write 87 at the top of the left column and 414 at the top of the right column. If you then scored 100 on your second round, the scorekeeper would write 100 just below 87 in the left column and then 313 just below 414 at the top of the right column.
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